The result of the check is inconsequential, as the Netherbrain is too powerful. One final, near impossible check remains. It may not be easy, but it was always supposed to be possible - do it again.Your resilience will not be shaken - cast the spell again.She was the one who let the Emperor slip its leash so that it could retrieve the prism and loosen the Netherstones from the Chosen Ones' grasps. The Netherbrain tells the party she was the one who informed the Chosen of the Astral Prism and planted fear of what Orpheus could do to their plan. Bow before the glory of the Netherbrain.Nothing is immune to influence - determine to master the brain.A first attempt is just that - iteration is key.The Crown is an unmissable target - set it in your sights, and trust that you will strike true.She says the Chosen Three controlled her only for as long as she allowed them to. You have survived this far - trust yourself.Your mind is yours to command - block out all possibility of failure and compel the brain to submit.Muster the full might of your physical form - throw it into breaking through the brain's defences.Once the Morphic Pool's waters are reached, the party takes control of the Netherstones to confront the Elder Brain, which has become a Netherbrain, in a number of difficult checks: The Emperor remarks that something is corrupting the creatures. The party is attacked by several Intellect Devourers and Intellect Glutton. As the party moves further north, a Perception check reveals an ambush oncoming which can be avoided by sneaking through the whole area. It speaks to the party, demanding obedience. Plan accordingly and choose the desired companions for the final battles.Īrriving at the Morphic Pool, the party must make several Constitution checks to not be mindbroken by the Elder Brain. After this, it is not possible to long rest or visit camp. Note that going on the boat to the Morphic Pool is the start of the endgame. Approaching the dock before obtaining all three Netherstones results in a swarm of cranium rats attacking. The Morphic Pool Dock is north of the Temple of Bhaal waypoint. If Gortash is allied with, then he reveals the Elder Brain's location and tells the party to use the boat under the city to meet him there. Defeating both Orin and Gortash causes a vision of the Elder Brain in the Morphic Pool beneath the city. Orin must be defeated and Gortash must either be defeated or his bargain accepted as part of Consider Gortash's Bargain. However, the quest cannot be meaningfully progressed until Get Gortash's Netherstone and Get Orin's Netherstone have successfully been completed. Confront the Elder Brain is acquired at the end of Act Two, after the Chosen Three are revealed to be controlling the Elder Brain as part of their plot to take over Baldur's Gate.
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